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- /* $Id: attrib.c,v 1.5 1997/01/28 22:13:02 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: attrib.c,v $
- * Revision 1.5 1997/01/28 22:13:02 brianp
- * now there's separate state for CI and RGBA logic op enabled
- *
- * Revision 1.4 1996/10/01 03:30:01 brianp
- * added #include "misc.h"
- *
- * Revision 1.3 1996/09/30 23:55:06 brianp
- * call gl_DrawBuffer() when glPopAttrib(GL_COLOR_BUFFER_BIT)
- *
- * Revision 1.2 1996/09/27 01:24:14 brianp
- * removed unused variables
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include <stdlib.h>
- #include <string.h>
- #include "attrib.h"
- #include "context.h"
- #include "draw.h"
- #include "dlist.h"
- #include "macros.h"
- #include "misc.h"
- #include "types.h"
-
-
- #define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) )
-
-
-
- static struct gl_attrib_node *new_attrib_node( GLbitfield kind )
- {
- struct gl_attrib_node *an;
-
- an = (struct gl_attrib_node *) malloc( sizeof(struct gl_attrib_node) );
- if (an) {
- an->kind = kind;
- }
- return an;
- }
-
-
-
- void gl_PushAttrib( GLcontext* ctx, GLbitfield mask )
- {
- struct gl_attrib_node *newnode;
- struct gl_attrib_node *head;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glPushAttrib" );
- return;
- }
-
- if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
- gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
- return;
- }
-
- /* Build linked list of attribute nodes which save all attribute */
- /* groups specified by the mask. */
- head = NULL;
-
- if (mask & GL_ACCUM_BUFFER_BIT) {
- struct gl_accum_attrib *attr;
-
- attr = MALLOC_STRUCT( gl_accum_attrib );
- MEMCPY( attr, &ctx->Accum, sizeof(struct gl_accum_attrib) );
- newnode = new_attrib_node( GL_ACCUM_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_COLOR_BUFFER_BIT) {
- struct gl_colorbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_colorbuffer_attrib );
- MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) );
- newnode = new_attrib_node( GL_COLOR_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_CURRENT_BIT) {
- struct gl_current_attrib *attr;
- attr = MALLOC_STRUCT( gl_current_attrib );
- MEMCPY( attr, &ctx->Current, sizeof(struct gl_current_attrib) );
- newnode = new_attrib_node( GL_CURRENT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_depthbuffer_attrib *attr;
- attr = MALLOC_STRUCT( gl_depthbuffer_attrib );
- MEMCPY( attr, &ctx->Depth, sizeof(struct gl_depthbuffer_attrib) );
- newnode = new_attrib_node( GL_DEPTH_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_ENABLE_BIT) {
- struct gl_enable_attrib *attr;
- GLuint i;
- attr = MALLOC_STRUCT( gl_enable_attrib );
- /* Copy enable flags from all other attributes into the enable struct. */
- attr->AlphaTest = ctx->Color.AlphaEnabled;
- attr->AutoNormal = ctx->Eval.AutoNormal;
- attr->Blend = ctx->Color.BlendEnabled;
- for (i=0;i<MAX_CLIP_PLANES;i++) {
- attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
- }
- attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
- attr->CullFace = ctx->Polygon.CullFlag;
- attr->DepthTest = ctx->Depth.Test;
- attr->Dither = ctx->Color.DitherFlag;
- attr->Fog = ctx->Fog.Enabled;
- for (i=0;i<MAX_LIGHTS;i++) {
- attr->Light[i] = ctx->Light.Light[i].Enabled;
- }
- attr->Lighting = ctx->Light.Enabled;
- attr->LineSmooth = ctx->Line.SmoothFlag;
- attr->LineStipple = ctx->Line.StippleFlag;
- attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
- attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
- attr->Map1Color4 = ctx->Eval.Map1Color4;
- attr->Map1Index = ctx->Eval.Map1Index;
- attr->Map1Normal = ctx->Eval.Map1Normal;
- attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1;
- attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2;
- attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3;
- attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4;
- attr->Map1Vertex3 = ctx->Eval.Map1Vertex3;
- attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
- attr->Map2Color4 = ctx->Eval.Map2Color4;
- attr->Map2Index = ctx->Eval.Map2Index;
- attr->Map2Normal = ctx->Eval.Map2Normal;
- attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1;
- attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2;
- attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3;
- attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4;
- attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
- attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
- attr->Normalize = ctx->Transform.Normalize;
- attr->PointSmooth = ctx->Point.SmoothFlag;
- attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
- attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
- attr->PolygonOffsetFill = ctx->Polygon.OffsetFill;
- attr->PolygonSmooth = ctx->Polygon.SmoothFlag;
- attr->PolygonStipple = ctx->Polygon.StippleFlag;
- attr->Scissor = ctx->Scissor.Enabled;
- attr->Stencil = ctx->Stencil.Enabled;
- attr->Texture = ctx->Texture.Enabled;
- attr->TexGen = ctx->Texture.TexGenEnabled;
- newnode = new_attrib_node( GL_ENABLE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_EVAL_BIT) {
- struct gl_eval_attrib *attr;
- attr = MALLOC_STRUCT( gl_eval_attrib );
- MEMCPY( attr, &ctx->Eval, sizeof(struct gl_eval_attrib) );
- newnode = new_attrib_node( GL_EVAL_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_FOG_BIT) {
- struct gl_fog_attrib *attr;
- attr = MALLOC_STRUCT( gl_fog_attrib );
- MEMCPY( attr, &ctx->Fog, sizeof(struct gl_fog_attrib) );
- newnode = new_attrib_node( GL_FOG_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_HINT_BIT) {
- struct gl_hint_attrib *attr;
- attr = MALLOC_STRUCT( gl_hint_attrib );
- MEMCPY( attr, &ctx->Hint, sizeof(struct gl_hint_attrib) );
- newnode = new_attrib_node( GL_HINT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_LIGHTING_BIT) {
- struct gl_light_attrib *attr;
- attr = MALLOC_STRUCT( gl_light_attrib );
- MEMCPY( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
- newnode = new_attrib_node( GL_LIGHTING_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_LINE_BIT) {
- struct gl_line_attrib *attr;
- attr = MALLOC_STRUCT( gl_line_attrib );
- MEMCPY( attr, &ctx->Line, sizeof(struct gl_line_attrib) );
- newnode = new_attrib_node( GL_LINE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_LIST_BIT) {
- struct gl_list_attrib *attr;
- attr = MALLOC_STRUCT( gl_list_attrib );
- MEMCPY( attr, &ctx->List, sizeof(struct gl_list_attrib) );
- newnode = new_attrib_node( GL_LIST_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_PIXEL_MODE_BIT) {
- struct gl_pixel_attrib *attr;
- attr = MALLOC_STRUCT( gl_pixel_attrib );
- MEMCPY( attr, &ctx->Pixel, sizeof(struct gl_pixel_attrib) );
- newnode = new_attrib_node( GL_PIXEL_MODE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_POINT_BIT) {
- struct gl_point_attrib *attr;
- attr = MALLOC_STRUCT( gl_point_attrib );
- MEMCPY( attr, &ctx->Point, sizeof(struct gl_point_attrib) );
- newnode = new_attrib_node( GL_POINT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_POLYGON_BIT) {
- struct gl_polygon_attrib *attr;
- attr = MALLOC_STRUCT( gl_polygon_attrib );
- MEMCPY( attr, &ctx->Polygon, sizeof(struct gl_polygon_attrib) );
- newnode = new_attrib_node( GL_POLYGON_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_POLYGON_STIPPLE_BIT) {
- GLuint *stipple;
- stipple = (GLuint *) malloc( 32*sizeof(GLuint) );
- MEMCPY( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
- newnode = new_attrib_node( GL_POLYGON_STIPPLE_BIT );
- newnode->data = stipple;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_SCISSOR_BIT) {
- struct gl_scissor_attrib *attr;
- attr = MALLOC_STRUCT( gl_scissor_attrib );
- MEMCPY( attr, &ctx->Scissor, sizeof(struct gl_scissor_attrib) );
- newnode = new_attrib_node( GL_SCISSOR_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_stencil_attrib *attr;
- attr = MALLOC_STRUCT( gl_stencil_attrib );
- MEMCPY( attr, &ctx->Stencil, sizeof(struct gl_stencil_attrib) );
- newnode = new_attrib_node( GL_STENCIL_BUFFER_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_TEXTURE_BIT) {
- struct gl_texture_attrib *attr;
- attr = MALLOC_STRUCT( gl_texture_attrib );
- MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
- newnode = new_attrib_node( GL_TEXTURE_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_TRANSFORM_BIT) {
- struct gl_transform_attrib *attr;
- attr = MALLOC_STRUCT( gl_transform_attrib );
- MEMCPY( attr, &ctx->Transform, sizeof(struct gl_transform_attrib) );
- newnode = new_attrib_node( GL_TRANSFORM_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- if (mask & GL_VIEWPORT_BIT) {
- struct gl_viewport_attrib *attr;
- attr = MALLOC_STRUCT( gl_viewport_attrib );
- MEMCPY( attr, &ctx->Viewport, sizeof(struct gl_viewport_attrib) );
- newnode = new_attrib_node( GL_VIEWPORT_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- /* etc... */
-
- ctx->AttribStack[ctx->AttribStackDepth] = head;
- ctx->AttribStackDepth++;
- }
-
-
-
- void gl_PopAttrib( GLcontext* ctx )
- {
- struct gl_attrib_node *attr, *next;
- struct gl_enable_attrib *enable;
- GLuint i, oldDrawBuffer;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glPopAttrib" );
- return;
- }
-
- if (ctx->AttribStackDepth==0) {
- gl_error( ctx, GL_STACK_UNDERFLOW, "glPopAttrib" );
- return;
- }
-
- ctx->AttribStackDepth--;
- attr = ctx->AttribStack[ctx->AttribStackDepth];
-
- while (attr) {
- switch (attr->kind) {
- case GL_ACCUM_BUFFER_BIT:
- MEMCPY( &ctx->Accum, attr->data, sizeof(struct gl_accum_attrib) );
- break;
- case GL_COLOR_BUFFER_BIT:
- oldDrawBuffer = ctx->Color.DrawBuffer;
- MEMCPY( &ctx->Color, attr->data,
- sizeof(struct gl_colorbuffer_attrib) );
- if (ctx->Color.DrawBuffer != oldDrawBuffer) {
- gl_DrawBuffer(ctx, ctx->Color.DrawBuffer);
- }
- break;
- case GL_CURRENT_BIT:
- MEMCPY( &ctx->Current, attr->data,
- sizeof(struct gl_current_attrib) );
- break;
- case GL_DEPTH_BUFFER_BIT:
- MEMCPY( &ctx->Depth, attr->data,
- sizeof(struct gl_depthbuffer_attrib) );
- break;
- case GL_ENABLE_BIT:
- enable = (struct gl_enable_attrib *) attr->data;
- ctx->Color.AlphaEnabled = enable->AlphaTest;
- ctx->Transform.Normalize = enable->AutoNormal;
- ctx->Color.BlendEnabled = enable->Blend;
- for (i=0;i<MAX_CLIP_PLANES;i++) {
- ctx->Transform.ClipEnabled[i] = enable->ClipPlane[i];
- }
- ctx->Light.ColorMaterialEnabled = enable->ColorMaterial;
- ctx->Polygon.CullFlag = enable->CullFace;
- ctx->Depth.Test = enable->DepthTest;
- ctx->Color.DitherFlag = enable->Dither;
- ctx->Fog.Enabled = enable->Fog;
- ctx->Light.Enabled = enable->Lighting;
- ctx->Line.SmoothFlag = enable->LineSmooth;
- ctx->Line.StippleFlag = enable->LineStipple;
- ctx->Color.IndexLogicOpEnabled = enable->IndexLogicOp;
- ctx->Color.ColorLogicOpEnabled = enable->ColorLogicOp;
- ctx->Eval.Map1Color4 = enable->Map1Color4;
- ctx->Eval.Map1Index = enable->Map1Index;
- ctx->Eval.Map1Normal = enable->Map1Normal;
- ctx->Eval.Map1TextureCoord1 = enable->Map1TextureCoord1;
- ctx->Eval.Map1TextureCoord2 = enable->Map1TextureCoord2;
- ctx->Eval.Map1TextureCoord3 = enable->Map1TextureCoord3;
- ctx->Eval.Map1TextureCoord4 = enable->Map1TextureCoord4;
- ctx->Eval.Map1Vertex3 = enable->Map1Vertex3;
- ctx->Eval.Map1Vertex4 = enable->Map1Vertex4;
- ctx->Eval.Map2Color4 = enable->Map2Color4;
- ctx->Eval.Map2Index = enable->Map2Index;
- ctx->Eval.Map2Normal = enable->Map2Normal;
- ctx->Eval.Map2TextureCoord1 = enable->Map2TextureCoord1;
- ctx->Eval.Map2TextureCoord2 = enable->Map2TextureCoord2;
- ctx->Eval.Map2TextureCoord3 = enable->Map2TextureCoord3;
- ctx->Eval.Map2TextureCoord4 = enable->Map2TextureCoord4;
- ctx->Eval.Map2Vertex3 = enable->Map2Vertex3;
- ctx->Eval.Map2Vertex4 = enable->Map2Vertex4;
- ctx->Transform.Normalize = enable->Normalize;
- ctx->Point.SmoothFlag = enable->PointSmooth;
- ctx->Polygon.OffsetPoint = enable->PolygonOffsetPoint;
- ctx->Polygon.OffsetLine = enable->PolygonOffsetLine;
- ctx->Polygon.OffsetFill = enable->PolygonOffsetFill;
- ctx->Polygon.OffsetAny = ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill;
- ctx->Polygon.SmoothFlag = enable->PolygonSmooth;
- ctx->Polygon.StippleFlag = enable->PolygonStipple;
- ctx->Scissor.Enabled = enable->Scissor;
- ctx->Stencil.Enabled = enable->Stencil;
- ctx->Texture.Enabled = enable->Texture;
- ctx->Texture.TexGenEnabled = enable->TexGen;
- break;
- case GL_EVAL_BIT:
- MEMCPY( &ctx->Eval, attr->data, sizeof(struct gl_eval_attrib) );
- break;
- case GL_FOG_BIT:
- MEMCPY( &ctx->Fog, attr->data, sizeof(struct gl_fog_attrib) );
- break;
- case GL_HINT_BIT:
- MEMCPY( &ctx->Hint, attr->data, sizeof(struct gl_hint_attrib) );
- break;
- case GL_LIGHTING_BIT:
- MEMCPY( &ctx->Light, attr->data, sizeof(struct gl_light_attrib) );
- break;
- case GL_LINE_BIT:
- MEMCPY( &ctx->Line, attr->data, sizeof(struct gl_line_attrib) );
- break;
- case GL_LIST_BIT:
- MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
- break;
- case GL_PIXEL_MODE_BIT:
- MEMCPY( &ctx->Pixel, attr->data, sizeof(struct gl_pixel_attrib) );
- break;
- case GL_POINT_BIT:
- MEMCPY( &ctx->Point, attr->data, sizeof(struct gl_point_attrib) );
- break;
- case GL_POLYGON_BIT:
- MEMCPY( &ctx->Polygon, attr->data,
- sizeof(struct gl_polygon_attrib) );
- break;
- case GL_POLYGON_STIPPLE_BIT:
- MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
- break;
- case GL_SCISSOR_BIT:
- MEMCPY( &ctx->Scissor, attr->data,
- sizeof(struct gl_scissor_attrib) );
- break;
- case GL_STENCIL_BUFFER_BIT:
- MEMCPY( &ctx->Stencil, attr->data,
- sizeof(struct gl_stencil_attrib) );
- break;
- case GL_TRANSFORM_BIT:
- MEMCPY( &ctx->Transform, attr->data,
- sizeof(struct gl_transform_attrib) );
- break;
- case GL_TEXTURE_BIT:
- MEMCPY( &ctx->Texture, attr->data,
- sizeof(struct gl_texture_attrib) );
- break;
- case GL_VIEWPORT_BIT:
- MEMCPY( &ctx->Viewport, attr->data,
- sizeof(struct gl_viewport_attrib) );
- break;
- default:
- abort();
- break;
- }
-
- next = attr->next;
- free( (void *) attr->data );
- free( (void *) attr );
- attr = next;
- }
-
- ctx->NewState = NEW_ALL;
- }
-
-
- #define GL_CLIENT_PACK_BIT (1<<20)
- #define GL_CLIENT_UNPACK_BIT (1<<21)
-
-
- void gl_PushClientAttrib( GLcontext *ctx, GLbitfield mask )
- {
- struct gl_attrib_node *newnode;
- struct gl_attrib_node *head;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glPushClientAttrib" );
- return;
- }
-
- if (ctx->ClientAttribStackDepth>=MAX_CLIENT_ATTRIB_STACK_DEPTH) {
- gl_error( ctx, GL_STACK_OVERFLOW, "glPushClientAttrib" );
- return;
- }
-
- /* Build linked list of attribute nodes which save all attribute */
- /* groups specified by the mask. */
- head = NULL;
-
- if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
- struct gl_pixelstore_attrib *attr;
- /* packing attribs */
- attr = MALLOC_STRUCT( gl_pixelstore_attrib );
- MEMCPY( attr, &ctx->Pack, sizeof(struct gl_pixelstore_attrib) );
- newnode = new_attrib_node( GL_CLIENT_PACK_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- /* unpacking attribs */
- attr = MALLOC_STRUCT( gl_pixelstore_attrib );
- MEMCPY( attr, &ctx->Unpack, sizeof(struct gl_pixelstore_attrib) );
- newnode = new_attrib_node( GL_CLIENT_UNPACK_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
- if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
- struct gl_array_attrib *attr;
- attr = MALLOC_STRUCT( gl_array_attrib );
- MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
- newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
- newnode->data = attr;
- newnode->next = head;
- head = newnode;
- }
-
- /* etc... */
-
- ctx->ClientAttribStack[ctx->ClientAttribStackDepth] = head;
- ctx->ClientAttribStackDepth++;
- }
-
-
-
-
- void gl_PopClientAttrib( GLcontext *ctx )
- {
- struct gl_attrib_node *attr, *next;
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glPopClientAttrib" );
- return;
- }
-
- if (ctx->ClientAttribStackDepth==0) {
- gl_error( ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib" );
- return;
- }
-
- ctx->ClientAttribStackDepth--;
- attr = ctx->ClientAttribStack[ctx->ClientAttribStackDepth];
-
- while (attr) {
- switch (attr->kind) {
- case GL_CLIENT_PACK_BIT:
- MEMCPY( &ctx->Pack, attr->data,
- sizeof(struct gl_pixelstore_attrib) );
- break;
- case GL_CLIENT_UNPACK_BIT:
- MEMCPY( &ctx->Unpack, attr->data,
- sizeof(struct gl_pixelstore_attrib) );
- break;
- case GL_CLIENT_VERTEX_ARRAY_BIT:
- MEMCPY( &ctx->Array, attr->data,
- sizeof(struct gl_array_attrib) );
- break;
- default:
- abort();
- break;
- }
-
- next = attr->next;
- free( (void *) attr->data );
- free( (void *) attr );
- attr = next;
- }
-
- ctx->NewState = NEW_ALL;
- }
-
-